[asset-badge]: https://img.shields.io/badge/download%20asset-yes-blue.svg [dense-reward-badge]: https://img.shields.io/badge/dense%20reward-yes-green.svg [sparse-reward-badge]: https://img.shields.io/badge/sparse%20reward-yes-green.svg [no-dense-reward-badge]: https://img.shields.io/badge/dense%20reward-no-red.svg [no-sparse-reward-badge]: https://img.shields.io/badge/sparse%20reward-no-red.svg [demos-badge]: https://img.shields.io/badge/demos-yes-green.svg # Mobile Manipulation Tasks These are tasks where a mobile manipulator is used to manipulate objects. This cateogry primarily uses robots with mobile bases like Fetch or Stretch robots. For additional tasks, including scene-level mobile manipulation, please check out the [external benchmarks/tasks page](../external/index.md). The document here has both a high-level overview/list of all tasks in a table as well as detailed task cards with video demonstrations after. ## Task Table Table of all tasks/environments in this category. Task column is the environment ID, Preview is a thumbnail pair of the first and last frames of an example success demonstration. Max steps is the task's default max episode steps, generally tuned for RL workflows.
Task |
Preview |
Dense Reward |
Success/Fail Conditions |
Demos |
Max Episode Steps |
|---|---|---|---|---|---|
✅ |
✅ |
❌ |
100 |
||
✅ |
✅ |
❌ |
100 |
||
❌ |
❌ |
❌ |
100 |