# Dextrous Hand Tasks [asset-badge]: https://img.shields.io/badge/download%20asset-yes-blue.svg [reward-badge]: https://img.shields.io/badge/dense%20reward-yes-green.svg ## Table-Top Dexterous Hand Tasks ### RotateValveLevel0-v1 ![dense-reward][reward-badge] (Note there is Level0, Level1, ... to Level4) :::{dropdown} Task Card :icon: note :color: primary **Task Description:** Using the D'Claw robot, rotate a [ROBEL valve](https://sites.google.com/view/roboticsbenchmarks/platforms/dclaw) **Supported Robots: DClaw** **Randomizations:** - Rotation direction $r$. Level 0: $r=1$, Level 4: $r \in \{1, -1\}$. (during reconfiguration) - Number of valves on the ROBEL valve $v$. Level 0-1: $v=3$, Level 2-4: $v \in [3, 6]$. (during reconfiguration) - Valve angles $\phi$. Level 0: Equally spaced $\phi = (0, 2\pi/3, 4\pi/3)$, Level 1-4: Each angle is randomized. (during reconfiguration) - Level 4 only: valve radii are randomized a little. (during reconfiguration) - Initial valve rotation is randomized **Success Conditions:** - The valve rotated more than $\theta$ radians from its initial position. Level 0: $\theta = \pi/2$, Level 1-3: $\theta = \pi$, Level 4: $\theta=2\pi$ **Goal Specification:** - Rotation direction $r$ which can be 1 or -1. Note that the amount to rotate is implicit and depends of level ::: ### RotateSingleObjectInHandLevel0-v1 ![dense-reward][reward-badge] (Note there is Level0, Level1, ... to Level4) :::{dropdown} Task Card :icon: note :color: primary **Task Description:** Using the allegro hand with tactile sensors, rotate a random object. **Supported Robots: Allegro Hand** **Randomizations:** WIP **Success Conditions:** WIP **Goal Specification:** WIP ::: ### TriFingerRotateCubeLevel0-v1 ![dense-reward][reward-badge] (Note there is Level0, Level1, ... to Level4) :::{dropdown} Task Card :icon: note :color: primary **Task Description:** Using the TriFingerPro robot, rotate a cube **Supported Robots: TriFingerPro** **Randomizations:** - Level 0: Random goal position on the table, no orientation. - Level 1: Random goal position on the table, including yaw orientation. - Level 2: Fixed goal position in the air with x,y = 0. No orientation. - Level 3: Random goal position in the air, no orientation. - Level 4: Random goal pose in the air, including orientation. **Success Conditions:** - The rotated cube should be within 0.02 m of the goal position and 0.1 rad of the goal orientation. :::