mani\_skill.utils.structs.Actor =============================== .. currentmodule:: mani_skill.utils.structs .. autoclass:: Actor .. rubric:: Methods .. autosummary:: ~Actor.__init__ ~Actor.apply_force ~Actor.create_from_entities ~Actor.get_angular_damping ~Actor.get_angular_velocity ~Actor.get_auto_compute_mass ~Actor.get_cmass_local_pose ~Actor.get_collision_meshes ~Actor.get_disable_gravity ~Actor.get_first_collision_mesh ~Actor.get_gpu_index ~Actor.get_gpu_pose_index ~Actor.get_linear_damping ~Actor.get_linear_velocity ~Actor.get_locked_motion_axes ~Actor.get_mass ~Actor.get_net_contact_forces ~Actor.get_net_contact_impulses ~Actor.get_state ~Actor.hide_visual ~Actor.is_static ~Actor.merge ~Actor.remove_from_scene ~Actor.set_angular_damping ~Actor.set_angular_velocity ~Actor.set_collision_group ~Actor.set_collision_group_bit ~Actor.set_disable_gravity ~Actor.set_linear_damping ~Actor.set_linear_velocity ~Actor.set_locked_motion_axes ~Actor.set_mass ~Actor.set_pose ~Actor.set_state ~Actor.show_visual .. rubric:: Attributes .. autosummary:: ~Actor.angular_damping ~Actor.angular_velocity ~Actor.auto_compute_mass ~Actor.cmass_local_pose ~Actor.device ~Actor.disable_gravity ~Actor.gpu_index ~Actor.gpu_pose_index ~Actor.has_collision_shapes ~Actor.hidden ~Actor.initial_pose ~Actor.is_sleeping ~Actor.linear_damping ~Actor.linear_velocity ~Actor.locked_motion_axes ~Actor.mass ~Actor.merged ~Actor.name ~Actor.per_scene_id ~Actor.pose ~Actor.px ~Actor.px_body_type ~Actor.scene