import copy
import os
from typing import Any
import numpy as np
import sapien
import torch
from transforms3d.euler import euler2quat
from mani_skill.agents.robots.unitree_g1.g1_upper_body import (
UnitreeG1UpperBodyWithHeadCamera,
)
from mani_skill.envs.sapien_env import BaseEnv
from mani_skill.envs.utils import randomization
from mani_skill.sensors.camera import CameraConfig
from mani_skill.utils import common, sapien_utils
from mani_skill.utils.registration import register_env
from mani_skill.utils.scene_builder.kitchen_counter import KitchenCounterSceneBuilder
from mani_skill.utils.structs.pose import Pose
from mani_skill.utils.structs.types import GPUMemoryConfig, SceneConfig, SimConfig
[docs]class HumanoidPickPlaceEnv(BaseEnv):
[docs] SUPPORTED_REWARD_MODES = ["sparse", "none"]
"""sets up a basic scene with a apple to pick up and place on a dish"""
[docs] kitchen_scene_scale = 1.0
def __init__(self, *args, robot_init_qpos_noise=0.02, **kwargs):
[docs] self.robot_init_qpos_noise = robot_init_qpos_noise
super().__init__(*args, **kwargs)
@property
[docs] def _default_sim_config(self):
return SimConfig(
gpu_memory_config=GPUMemoryConfig(
max_rigid_contact_count=2**22,
)
)
@property
[docs] def _default_sensor_configs(self):
pose = sapien_utils.look_at(eye=[0.3, 0, 0.6], target=[-0.1, 0, 0.1])
return [
CameraConfig("base_camera", pose=pose, width=128, height=128, fov=np.pi / 2)
]
@property
[docs] def _default_human_render_camera_configs(self):
pose = sapien_utils.look_at([0.6, 0.7, 0.6], [0.0, 0.0, 0.35])
return CameraConfig("render_camera", pose=pose, width=512, height=512, fov=1)
[docs] def _load_agent(self, options: dict):
super()._load_agent(options, sapien.Pose(p=[0, 0, 1]))
[docs] def _load_scene(self, options: dict):
self.scene_builder = KitchenCounterSceneBuilder(self)
self.kitchen_scene = self.scene_builder.build(scale=self.kitchen_scene_scale)
[docs] def _initialize_episode(self, env_idx: torch.Tensor, options: dict):
self.scene_builder.initialize(env_idx)
[docs] def evaluate(self):
return {
"success": torch.zeros(self.num_envs, device=self.device, dtype=bool),
"fail": torch.zeros(self.num_envs, device=self.device, dtype=bool),
}
[docs]class HumanoidPlaceAppleInBowl(HumanoidPickPlaceEnv):
[docs] SUPPORTED_REWARD_MODES = ["normalized_dense", "dense", "sparse", "none"]
@property
[docs] def _default_sensor_configs(self):
return CameraConfig(
"base_camera",
sapien.Pose(
[0.279123, 0.303438, 1.34794], [0.252428, 0.396735, 0.114442, -0.875091]
),
128,
128,
np.pi / 2,
0.01,
100,
)
@property
[docs] def _default_human_render_camera_configs(self):
return CameraConfig(
"render_camera",
sapien.Pose(
[0.279123, 0.303438, 1.34794], [0.252428, 0.396735, 0.114442, -0.875091]
),
512,
512,
np.pi / 2,
0.01,
100,
)
[docs] def _load_scene(self, options: dict):
super()._load_scene(options)
scale = self.kitchen_scene_scale
builder = self.scene.create_actor_builder()
fix_rotation_pose = sapien.Pose(q=euler2quat(np.pi / 2, 0, 0))
model_dir = os.path.dirname(__file__) + "/assets"
builder.add_nonconvex_collision_from_file(
filename=os.path.join(model_dir, "frl_apartment_bowl_07.ply"),
pose=fix_rotation_pose,
scale=[scale] * 3,
)
builder.add_visual_from_file(
filename=os.path.join(model_dir, "frl_apartment_bowl_07.glb"),
scale=[scale] * 3,
pose=fix_rotation_pose,
)
builder.initial_pose = sapien.Pose(p=[0, -0.4, 0.753])
self.bowl = builder.build_kinematic(name="bowl")
builder = self.scene.create_actor_builder()
model_dir = os.path.dirname(__file__) + "/assets"
builder.add_multiple_convex_collisions_from_file(
filename=os.path.join(model_dir, "apple_1.ply"),
pose=fix_rotation_pose,
scale=[scale * 0.8]
* 3, # scale down more to make apple a bit smaller to be graspable
)
builder.add_visual_from_file(
filename=os.path.join(model_dir, "apple_1.glb"),
scale=[scale * 0.8] * 3,
pose=fix_rotation_pose,
)
builder.initial_pose = sapien.Pose(p=[0, -0.4, 0.78])
self.apple = builder.build(name="apple")
[docs] def evaluate(self):
is_obj_placed = (
torch.linalg.norm(self.bowl.pose.p - self.apple.pose.p, axis=1) <= 0.05
)
hand_outside_bowl = (
self.agent.right_tcp.pose.p[:, 2] > self.bowl.pose.p[:, 2] + 0.125
)
is_grasped = self.agent.right_hand_is_grasping(self.apple, max_angle=110)
return {
"success": is_obj_placed & hand_outside_bowl,
"hand_outside_bowl": hand_outside_bowl,
"is_grasped": is_grasped,
}
[docs] def _grasp_release_reward(self):
"""a dense reward that rewards the agent for opening their hand"""
return 1 - torch.tanh(self.agent.right_hand_dist_to_open_grasp())
[docs] def compute_dense_reward(self, obs: Any, action: torch.Tensor, info: dict):
tcp_to_obj_dist = torch.linalg.norm(
self.apple.pose.p - self.agent.right_tcp.pose.p, axis=1
)
reaching_reward = 1 - torch.tanh(5 * tcp_to_obj_dist)
reward = reaching_reward
is_grasped = info["is_grasped"]
reward += is_grasped
# encourage to bring apple to above the bowl then drop it.
obj_to_goal_dist = torch.linalg.norm(
(self.bowl.pose.p + torch.tensor([0, 0, 0.15], device=self.device))
- self.apple.pose.p,
axis=1,
)
place_reward = 1 - torch.tanh(5 * obj_to_goal_dist)
reward += place_reward * is_grasped
# once above the goal, encourage to have the hand above the bowl still and begin releasing the grasp
obj_high_above_bowl = obj_to_goal_dist < 0.025
grasp_release_reward = self._grasp_release_reward()
reward[obj_high_above_bowl] = (
4
+ place_reward[obj_high_above_bowl]
+ grasp_release_reward[obj_high_above_bowl]
)
reward[info["success"]] = (
8 + (place_reward + grasp_release_reward)[info["success"]]
)
return reward
[docs] def compute_normalized_dense_reward(
self, obs: Any, action: torch.Tensor, info: dict
):
return self.compute_dense_reward(obs=obs, action=action, info=info) / 10
@register_env("UnitreeG1PlaceAppleInBowl-v1", max_episode_steps=100)
[docs]class UnitreeG1PlaceAppleInBowlEnv(HumanoidPlaceAppleInBowl):
"""
**Task Description:**
Control the humanoid unitree G1 robot to grab an apple with its right arm and place it in a bowl to the side
**Randomizations:**
- the bowl's xy position is randomized on top of a table in the region [0.025, 0.025] x [-0.025, -0.025]. It is placed flat on the table
- the apple's xy position is randomized on top of a table in the region [0.025, 0.025] x [-0.025, -0.025]. It is placed flat on the table
- the apple's z-axis rotation is randomized to a random angle
**Success Conditions:**
- the apple position is within 0.05m euclidean distance of the bowl's position.
- the robot's right hand is kept outside the bowl and is above it by at least 0.125m.
**Goal Specification:**
- The bowl's 3D position
"""
[docs] _sample_video_link = "https://github.com/haosulab/ManiSkill/raw/main/figures/environment_demos/UnitreeG1PlaceAppleInBowl-v1_rt.mp4"
[docs] SUPPORTED_ROBOTS = ["unitree_g1_simplified_upper_body_with_head_camera"]
[docs] agent: UnitreeG1UpperBodyWithHeadCamera
[docs] kitchen_scene_scale = 0.82
def __init__(self, *args, **kwargs):
[docs] self.init_robot_pose = copy.deepcopy(
UnitreeG1UpperBodyWithHeadCamera.keyframes["standing"].pose
)
self.init_robot_pose.p = [-0.3, 0, 0.755]
super().__init__(
*args,
robot_uids="unitree_g1_simplified_upper_body_with_head_camera",
**kwargs
)
@property
[docs] def _default_sim_config(self):
return SimConfig(
gpu_memory_config=GPUMemoryConfig(
max_rigid_contact_count=2**22, max_rigid_patch_count=2**21
),
# TODO (stao): G1 robot may need some custom collision disabling as the dextrous fingers may often be close to each other
# and slow down simulation. A temporary fix is to reduce contact_offset value down so that we don't check so many possible
# collisions
scene_config=SceneConfig(contact_offset=0.01),
)
[docs] def _initialize_episode(self, env_idx: torch.Tensor, options: dict):
super()._initialize_episode(env_idx, options)
with torch.device(self.device):
b = len(env_idx)
# initialize the robot
self.agent.robot.set_qpos(self.agent.keyframes["standing"].qpos)
self.agent.robot.set_pose(self.init_robot_pose)
# initialize the apple to be within reach
xyz = torch.zeros((b, 3))
xyz[:, :2] = randomization.uniform(low=-0.025, high=0.025, size=(b, 2))
qs = randomization.random_quaternions(b, lock_x=True, lock_y=True)
xyz[:, 2] = 0.7335
self.apple.set_pose(Pose.create_from_pq(xyz, qs))
xyz = torch.zeros((b, 3))
xyz[:, :2] = randomization.uniform(low=-0.025, high=0.025, size=(b, 2))
xyz[:, :2] += torch.tensor([0.0, -0.4])
xyz[:, 2] = 0.753
self.bowl.set_pose(Pose.create_from_pq(xyz))