Source code for mani_skill.envs.tasks.humanoid.humanoid_stand

from typing import Any, Union

import numpy as np
import sapien
import torch

from mani_skill.agents.robots import UnitreeG1Simplified, UnitreeH1Simplified
from mani_skill.envs.sapien_env import BaseEnv
from mani_skill.sensors.camera import CameraConfig
from mani_skill.utils import common, sapien_utils
from mani_skill.utils.building.ground import build_ground
from mani_skill.utils.registration import register_env
from mani_skill.utils.structs.types import GPUMemoryConfig, SimConfig


[docs]class HumanoidStandEnv(BaseEnv):
[docs] SUPPORTED_REWARD_MODES = ["sparse", "none"]
def __init__( self, *args, robot_uids="unitree_h1_simplified", robot_init_qpos_noise=0.02, **kwargs ):
[docs] self.robot_init_qpos_noise = robot_init_qpos_noise
super().__init__(*args, robot_uids=robot_uids, **kwargs) @property
[docs] def _default_sensor_configs(self): return []
@property
[docs] def _default_human_render_camera_configs(self): pose = sapien_utils.look_at([1.0, 1.0, 2.5], [0.0, 0.0, 0.75]) return CameraConfig("render_camera", pose, 512, 512, 1, 0.01, 100)
[docs] def _load_scene(self, options: dict): build_ground(self.scene)
[docs] def _initialize_episode(self, env_idx: torch.Tensor, options: dict): pass
[docs] def evaluate(self): is_standing = self.agent.is_standing() self.agent.is_fallen() return {"is_standing": is_standing, "fail": ~is_standing}
[docs] def _get_obs_extra(self, info: dict): return dict()
[docs] def compute_sparse_reward(self, obs: Any, action: torch.Tensor, info: dict): return info["is_standing"]
# def compute_dense_reward(self, obs: Any, action: torch.Tensor, info: dict): # return torch.zeros(self.num_envs, device=self.device) # def compute_normalized_dense_reward( # self, obs: Any, action: torch.Tensor, info: dict # ): # max_reward = 1.0 # return self.compute_dense_reward(obs=obs, action=action, info=info) / max_reward # Different robot embodiments require different configurations for optimal running and nicer render videos, we define those specifics below @register_env("UnitreeH1Stand-v1", max_episode_steps=1000)
[docs]class UnitreeH1StandEnv(HumanoidStandEnv):
[docs] SUPPORTED_ROBOTS = ["unitree_h1_simplified"]
[docs] agent: Union[UnitreeH1Simplified]
def __init__(self, *args, robot_uids="unitree_h1_simplified", **kwargs): super().__init__(*args, robot_uids=robot_uids, **kwargs) @property
[docs] def _default_sim_config(self): return SimConfig( gpu_memory_config=GPUMemoryConfig( max_rigid_contact_count=2**22, max_rigid_patch_count=2**21 ) )
@property
[docs] def _default_human_render_camera_configs(self): pose = sapien_utils.look_at([1.0, 1.0, 2.5], [0.0, 0.0, 0.75]) return CameraConfig("render_camera", pose, 512, 512, 1, 0.01, 100)
[docs] def _initialize_episode(self, env_idx: torch.Tensor, options: dict): with torch.device(self.device): b = len(env_idx) standing_keyframe = self.agent.keyframes["standing"] random_qpos = ( torch.randn(size=(b, self.agent.robot.dof[0]), dtype=torch.float) * 0.05 ) random_qpos += common.to_tensor(standing_keyframe.qpos, device=self.device) self.agent.robot.set_qpos(random_qpos) self.agent.robot.set_pose(sapien.Pose(p=[0, 0, 0.975]))
@register_env("UnitreeG1Stand-v1", max_episode_steps=1000)
[docs]class UnitreeG1StandEnv(HumanoidStandEnv):
[docs] SUPPORTED_ROBOTS = ["unitree_g1_simplified_legs"]
[docs] agent: Union[UnitreeG1Simplified]
def __init__(self, *args, robot_uids="unitree_g1_simplified_legs", **kwargs): super().__init__(*args, robot_uids=robot_uids, **kwargs) @property
[docs] def _default_sim_config(self): return SimConfig( gpu_memory_config=GPUMemoryConfig( max_rigid_contact_count=2**22, max_rigid_patch_count=2**21 ) )
@property
[docs] def _default_human_render_camera_configs(self): pose = sapien_utils.look_at([1.0, 1.0, 2.0], [0.0, 0.0, 0.75]) return CameraConfig("render_camera", pose, 512, 512, 1, 0.01, 100)
[docs] def _initialize_episode(self, env_idx: torch.Tensor, options: dict): with torch.device(self.device): b = len(env_idx) standing_keyframe = self.agent.keyframes["standing"] random_qpos = ( torch.randn(size=(b, self.agent.robot.dof[0]), dtype=torch.float) * 0.05 ) random_qpos += common.to_tensor(standing_keyframe.qpos, device=self.device) self.agent.robot.set_qpos(random_qpos) self.agent.robot.set_pose(sapien.Pose(p=[0, 0, 0.755]))