mani_skill.utils.geometry.trimesh_utils#
Functions#
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Get actor (visual) meshes in the actor frame. |
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Get component (collision) meshes in the component's frame. |
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Module Contents#
- mani_skill.utils.geometry.trimesh_utils.get_actor_visual_mesh(actor)[source]#
- Parameters:
actor (sapien.Entity) –
- mani_skill.utils.geometry.trimesh_utils.get_actor_visual_meshes(actor)[source]#
Get actor (visual) meshes in the actor frame.
- Parameters:
actor (sapien.Entity) –
- mani_skill.utils.geometry.trimesh_utils.get_component_mesh(component, to_world_frame=True)[source]#
- Parameters:
component (sapien.physx.PhysxRigidBaseComponent) –
- mani_skill.utils.geometry.trimesh_utils.get_component_meshes(component)[source]#
Get component (collision) meshes in the component’s frame.
- Parameters:
component (sapien.physx.PhysxRigidBaseComponent) –
- mani_skill.utils.geometry.trimesh_utils.get_render_body_meshes(visual_body)[source]#
- Parameters:
visual_body (sapien.render.RenderBodyComponent) –